Back in 2010 I was approached by Mobile Orchard to write an article about how my Plethora iPhone app was made. Well I finally wrote the article this week and here’s the intro…
After nine months of after-hours work, I released Plethora for iPhone in June 2010. Plethora is a design gallery that is powered by over 90 of the world’s top design blogs. All of the posts are manually curated by our team so that only the best designs make it through to the actual app.
I have been running design and other companies for nine years but Plethora was my first iPhone app so I probably approached the project quite differently to how most iPhone development houses would have. Here’s how we did it.
I’ve always thought a great use of a genie’s three wishes would be to never have to sleep, then you could do twice as much with your life. After reading Rework and The Myth of Multitasking I realised that perhaps I could get twice as much out of my life without the need for a mythical lamp or 1.21 jiggawatts. It has now been six weeks since I completely changed my daily routine and thought I’d record my progress… and hurdles.